Friday, February 23, 2018

Learning from students by shadowing a student

When I return to school next week I will lead a second session on Design Thinking.
Last month we got to experience and overview of DT by playing the extraordinaires game. I thought it was a great way to experience the phases of design thinking. I also presented at our leadership meeting a road map to transforming a lesson connected to teaching in a 1:1enviroment. I’ve been thinking about how to connect the two elements and basically arrived at the process should start from a student perspective.

As I went to my go to PD, twitter I found the following post
A quick summary  “The global Shadow a Student Challenge (designed by School RetoolIDEO, and Stanford’s can be particularly helpful and enlightening as it provides methods (including a free toolkit) and a network. The Shadow a Student Challenge is a journey that starts with seeing school through a student’s eyes, identifying opportunities to improve the school experience for students, and then taking action to create change. The Shadow a Student website provides resources that help to ensure that the shadowing experience will be meaningful, including email templates and permission slips. There are tips for creating learning goals for the shadow day, choosing a student, and coordinating with the student, parents, and staff.” 

There is an open invitation to join the 2018 challenge, which will run from February 19th to March 2nd. Spread the word to your networks, and remember to share about your experience on Twitter and Instagram with #shadowastudent!

Should this challenge start with building leadership and department chairs? What an interesting way to start a conversation! Or maybe it’s a group option for my PLC/PLT next week!

Friday, February 16, 2018

Transforming Lessons with Technology - Models for Designing Lessons that Utilize Digital Tools

At our leadership meeting this month we discussed several technology topics.
  • Chromebook Survey (Grade 9 & 10) will take this month for updated and relevant information.
  • 1:1 Initiative (grades 9-10) and moving forward
A Roadmap to discussing Transforming Lessons with Technology using a Hyperdoc model presented here

Other options discussed was to “Shadow a Student” and start with empathy to truly understand our students and the way we teach and technology being one of the components. This connects back to design thinking and a topic that we should explore more deeply to address school culture.

Other ways we are using technology can be found using Twitter with the #nashobalearns

Friday, February 2, 2018

Digital Hall Passes? Research

During a staff meeting a few months ago teachers were very frustrated with students not returning passes (wood blocks) to their classroom.

I knew there had to be better way to track students in the building when leaving your classroom and going to another location in the building.  My first thought is student ID cards and the ability to scan your card exiting the room. I inquired last spring with our yearbook vendor and reached out again today.  I would tend to think the student ID and our SIM system should be able to talk to each other.  I am still investigating.

In the meantime, I remember view posts on using Google Forms and QR codes to track in a spreadsheet.  I did a little research today and found a few posts and examples to try out.

I actually found a company e-hall pass talking about the wood block example.
I also found a few twitter posts with a sample1 and sample 2. I ended up creating my own example to test with a business teacher next week. I was looking for a way to sign the student out of the class but also record their return time.

Stay tuned!

Wednesday, January 31, 2018

PLT on Design Thinking for Nashoba teachers

Our PLT shifted to Design Thinking this month.  I used the Extraordinaire Design Studio game to allow teachers to experience the Design Thinking process during our PLT today.

This will be one of three sessions that I facilitate over the next few months!

Design Thinking in Education. Design Thinking is a mindset and approach to learning, collaboration, and problem-solving. In practice, the design process is a structured framework for identifying challenges, gathering information, generating potential solutions, refining ideas, and testing solutions

The  Extraordinaire Design Studio game allowed teachers to experience the process of design thinking as they worked together to collaborate and pitch their product.  In our next session, teachers will begin to plan activities that incorporate design thinking into their teaching.

Presentation below
Session 1 - January 31st 2017 - Also posted in PLT Google classroom

Feedback from teachers was very positive that the "pitches" each team made
were collaborative and creative!

Friday, December 22, 2017

Nashoba Students visit over break

Nashoba students stop back to share their college experience and give advice:
Let's get this conversation started

Building an Adobe Spark Department Page with information about our courses and integrating student testimonials into the page!  I plan to use for Parent Open house and to share with students currently in our classes!